OrientFront/Back/Left/Right/Top/Bottom
- Rotate the Model in Global Coordinates |
Rot X, Rot Y and RotZRotate the Model in X, Y, or Z axis Internal Coordinates. Enter the Angle in the slider and press the appropriate Set + or Set - buttons. This is very useful for aligning the model with X - Symmetry. Note when doing Animation Rotation it may be necessary to re-orientate the model and save it so that the Model rotates around the Z axis.
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Set XYZProbably not one you will use alot but with these controls you can precisely adjust the XYZ of each individual Zsphere. For example. You "Look" at the kneejoint in your model and notice the left one is longer than the right one. Taking note of the XYZ values of the left one you select the right one and make it the same. |
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