OrientMs/Mr - Save current position of model so that you can return to this exact orientation Front/Back/Left/Right/Top/Bottom - Rotate the Model in Global Coordinates |
Rot X, Rot Y and RotZRotate the Model in X, Y, or Z axis Internal Coordinates. Enter the Angle in the slider and press the appropriate Set + or Set - buttons. This is very useful for aligning the model with X - Symmetry. Note when doing Animation Rotation it may be necessary to re-orientate the model and save it so that the Model rotates around the Z axis.
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CenterThese controls move the internal center point of the current Zsphere Object. Zsphere models normally rotate around the "Root" sphere, use this to make your model rotate around another point. |
WeldJoin two Zsphere meshes together easily with Weld. (see example below)
A example of attaching a arm to a torso 1. Create a Torso and "Set" it as "Root" |
MirrorAlso added Mirror which will mirror your model pivoting around the Root Node. By selecting one or more of the axis and use of the XmYmZm controls you can create symmetrical lattices easily.
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UtilityMAKE - Just a little button to allow you to make a quick circle. Enter the # of pts and press "Make". This will create a string of nodes in a straight line. Enter the number of degrees that you wish the circle to be in the slider and Press "Circle". This will create a circle out of the nodes that you created with "Make". Group Select - Select multiple nodes in your model. Set "Skip" to 1 to select all nodes. Set "Skip" to 2 to select everyother node etc... Press "Inverse" to swap the current selection with the ones not selected. Use switches 'Normal" and "Attractor" individually or both to control what type nodes are processed. Plane - Puts a 2D Plane on the canvas and resizes it to the current Document Height and Width. Enter a value into Rotate to set the rotation of the Plane. Useful for creating floors or walls to your scene. Makeline - Using the currently selected Ztool this utility places and sizes it between two mouse points. Enter the diameter of the line you wish to create in Ldiameter. Press MakeLine. Left click with the mouse on the canvas at the "Starting Point" and drag the mouse to the "Ending Point" before releasing the mouse. The script will now place the current tool between these two points. |