Digit's Zif-Slick Ver 2.0 Documention

Zif Widget with Menu Selection

All the features of the old Zif Widget and more organized for easy access to functions by pressing a button. All functions fit on a 1024x768 screen, use only the functions that you need without having to scroll around the zscript window with the mouse. Interface data is saved to disk and reloaded when a new button is pressed so that you don't loose your settings.

To Install - Place contents of the Zip file into it's own directory. Normally in your Zscript directory. Run Zif Slick by loading the file Zif_Slick_Booter.txt or (zsc) into Zbrush. If you use Pixolator's ZLauncher Script for your default script select Zif_Slick_Booter.txt (zsc) when you create a new button.

New in Version 2.0

Keyboard Shortcuts:

'f' foward to next node
'b' back to last node
'd' Return to last Selected Node
'c' Color Selected Node
shift 'c' color node under the mouse

's' - Select Node under the mouse
shift 's' - Add Node under the mouse to the current Selection
Cntrl 's' - Add All Nodes from Selection to Current Node under the mouse

shift u - Move Node UP
shift d - Move Node Down
shift l - Move Node Left
shift r - Move Node Right
shift i - Move Node In
shift o - Move Node Out

NOTE:

In case people are having trouble, to interact with nodes using Zif-Slick you don't select by clicking on a node with a mouse. Instead, hover the mouse over the node you wish to select and press the "s" key or the "Select" button. After selecting a node in this way you can select additional nodes by using "Shift" "s".
You can also navigate to a desired node by pressing the "Fwd" and "Back" buttons or the shortcut keys "f"/"b" to scroll thru nodes in your model.
Once you have selected a node or nodes (shift s) then you can use many of the different functions to apply the feature to all selected nodes.

 

Part I - Zspheres

Space

Used for positional controls In/out/up/down/left/right Determines the distance these controls move the selected node Use X-Symmetry On/Off to select Symmetry mode

Select

Look - Zsphere information
P - Select Parent Node
E - Select Last Node
L - Select the Last Selected Node
Fwd - Select Next Node
Back - Select Previous Node
Select - Pick the Node directly under the Mouse NOTE: Only works using the keyboard shortcut "s" (after selecting a node use "Shift" plus "s" to add nodes to the current selection.

Last - Select the Node that was last clicked with the mouse

As you select the current Node it will turn a random color. This should make it easier to spot individual nodes in a complex model

 

Move

In/Out/Up/Down/Left/Right- Moves the selected Node(s) the distance dermined by the Spacing setting above

when zsphere object is rotated 0,0,0 these directional commands will be correct. If you rotate the model via controls they may not be as expected. (use Orientate to return the model to 0,0,0) You can align the internal Rotation of the model using the Rot XYZ controls which are covered later in the document.

These commands will help you position the currently select child zsphere in space. Helpful if you are trying to rotoscope or using a sketch as a background.

 

Size

These controls size the currently selected node. The numbers indicated the amount of change sizing will affect the zsphere.

For example:

Press + .25, this will increase the size of the node by 25% of its current diameter. -.5 will decrease the node by 50% of its current diameter. You can also enter the exact desired size of the node in the Size Slider. It is noted that a size of 1 for a zsphere is a pretty large value, typical sizes range from .1 to 1

Taper

Taper will increase (positive) or decrease (negative) the current node based upon the diameter of the node that precedes it. The amount of Taper is determined by the value of the Tincr slider. Set uses the currently selected node as the Size to Taper

Create

New Node - Create a NEW PARENT Node. Use this to start a new model
Del - Delete the currently selected Node
Put- Use Mouse Click to place Zsphere model on the Canvas
Attract- Toggle all Selected Nodes to Attractors/Normal
Child -In/Out/Up/Down/Left/Right - Create a child node on the currently selected Node in the direction specified. The new node will appear on the surface of its parent ready to be moved/sized etc...

 

Color

Fill - Fill the model with the currently selected model. NOTE: to prepare the model for further coloring it must be initially filled with a color.

Init - If you have trouble with colors use this to make sure all nodes have a valid color/

Color - Keyboard "c" Color the current node with the currently selected color. Use the Forward and Back buttons to select the node

CPick - Keyboard Shift-c Color the node directly under the Mouse. NOTE: Only works with the keyboard shortcut.

Clear - Clear the current canvas

Ms/Mr - Save current position of model so that you can return to this exact orientation

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