Download Zbones Widget here |
ZZbones
Widget by Digits |
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After working on my first full bodied image Robo Bladin I contemplated on how to pose, align and proportion all the different robo parts. I understand that some 3D software packages have what they call "Bones" that help the user position the skins of thier models in 3D space. Using this idea I created a stick figure on another layer to use as a guide for my robot image. It worked like a champ. Thus the idea for ZBones festered in my mind.
To use this script1. Determine how tall your creation will be if he/her or it was standing at attention. (your final image may be crouched or bent over etc.) You can either enter this number in the "Total Height" Slider (number is in pixols) or you can create a object and size it in the Z direction then press the "Set Height" buttone to automatically store the Z size of the object you are currently using. 2. Set the diameter of your body parts in the "Diameter" Slider. 3. Create each Zbone by pressing the corresponding button in the script and placing it on the canvas in the pose you wish to create.
I have also included MakeALine and the 3D Plane function in the script as well. UPDATE Version 1.1Added Offset Pos and Offset Neg buttons Using this feature it is super simple to angle your body part by attaching the end of it to something. Then press "T" to enter Transform Mode and then drag the mouse to orientate it. Try it and you will see what I mean. Note: UPDATE Version 2.0Added the "Use Mouse" switch. With this selected the script will remind you to position the part with a mouseclick on the canvas. The part will then be drawn there Example: 1. Set "Use Mouse" on UPDATE Version 3.0
Addition of Texture Objects To assist Rotoscoping inport all the frames into the Texture Palette 1. Select the texture to create a texture object with 2. Create a NEW texture object by pressing the "New" button. This creates a 3D plane with the same ratio of height and width of the currently selected texture. And is placed way back in the Z direction so that it will remain behind subsequent objects made in the document. 3. Size the texture object if necessary and adjust the XY position to suit your needs 4. Press "Save" to save this Texture Object 5. Use the T+ and T- buttons to increment the slider to the next object and Repeat steps 1- 4 until you have all the objects you need At this point all you need to do to recall an object is to use the T+ and T- buttons to select it and press the "Load" button. Load in a sequence of frames to use as a guide to creating ZBones. Hope this will be of use! Back to Resources |