Hills

This one used the new contour stroke function. I brushed a stroke over the hills in the background then used the new Poke function to adjust frame by frame the Y component to make the ball hover over the hills instead of being imbedded in them. The Poke function replaces the recorded XYZ position with the current one so that when the animation is played it uses the adjusted values and not the original brush stroke information. the bar and the gear hub are set to point at the ball so as the ball moves so does the bar and gear automatically.

Also I have added a function to tie either a Spot, Point or Glow light to an object during animation. When the object moves the light will also move to its location. Also used a function that draws another object between two animation objects. In this case the ball and the doohicky which makes the arm in each frame.

This one shows the light following the ball as it navigates around

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